Sebastian
Stuhlberger

Game Design
Game Development
Storytelling

About Me

I am a wholehearted and lively game-developer, game-designer and storyteller. I bring teams together to create games that really captivate people, have them mashing buttons from the edges of their seats, jumping in elation, laughing and crying, and genuinely feel.

Favorite Games

Favorite Media Pieces

Portfolio

I have been busy doing and taking part in a number of projects. Click to learn more.

The Dark CLimb

Game Programming
Game Design
Level Design
Product Ownership
Visual Development

Jiroku

Game Programming
Game Design
Visual Development
Level Design

Niforth (Abyss)

Game Design
Storytelling
Ongoing

Stormborn Echoes

Game Design
Game Programming
Visual Development
Ongoing

C#/Unity Classes

Game Programming
Ongoing

Cyberpunk LARP

Game Design
Storytelling

C++ Game Engine

Game Programming

Post Omega

Game Programming
Level Design
Visual Development

Beyond the Past

Game Programming
Game Design

Train Trauma

Game Design

Left Me Here

Game Programming
Level Design

Resume

Profile

As a game-developer, I especially excel at gaining a deep understanding of the technology I use and then applying it to minimize technical debt, provide key insights, and build meaningful and extendable tools for other developers. As a game-designer, I draw on my extensive knowledge across many domains, allowing me to intertwine mechanics, level design, visuals, narrative and sound to craft captivating and powerful experiences. Additionally, I have proven to be extremely good at communicating, and many teams have described me as an endless wellspring of positivity and motivation.

Primary Skills

  • Game-development with Unity and C#
  • Game-development with C++
  • Game and level design
  • Storytelling
  • Visual development, post-production
  • Web-development with C#, Vue,
    Typescript, HTML and CSS
  • Graphic design, Photoshop, Figma

Secondary Skills

I gained basic knowledge of the following skills through smaller projects, but have not developed them as extensively.

  • Programming with Rust, Python,
    OpenGL and GLSL
  • Game-development with Unreal
  • Product ownership

Other Interests

Aside from an obvious interest in video-games and stories of about any kind, I am also quite interested in the following:

  • Creating for and playing TTRPGs
  • Cataloging game- and movie-soundtracks
  • 2D animation short films
  • Board games
  • Trading card games

Education

September 2020 - July 2023

University of Applied Sciences, Salzburg

Bachelor of Science, Multimedia-Technology, Major: Game Development and Mixed Reality

September 2014 - July 2019

Higher Technical College 1 for Graphic- and Communication-Design, Linz

Graduated with the Austrian University Entry Diploma (Matura)

September 2010 - July 2014

Grammar School, Schärding

September 2006 - July 2010

Primary School, St. Marienkirchen

Work Experience

February 2024 - May 2025

Full Stack Developer, EVGroup, St. Florian

Developing reusable classes and components for other developers with C#, Vue and Typescript

July 2022 - December 2022

Unity3D Development Internship, MEDIASQUAD GmbH, Innsbruck

Developing VR/AR applications for headset and mobile, both single-handedly and within a team

July 2021 - August 2021

Tutoring classes, Schülerhilfe, Schärding

Preparing and holding tutoring classes for students up to university entry level (Matura) in mathematics and German

January 2020 - September 2020

Alternative Civilian Service, Vitales Wohnen, St. Marienkirchen

Elderly care, management of Covid information-flow and guidelines

July 2017, July 2018

Graphic-Design Internship, Trauner Publishing, Linz

Designing, restructuring and layouting textbooks within a small team

Contact me