A personal game-project focused on improving my skills and challenging myself.
»Stormborn Echoes« is a game about making tough long-term decisions, as
in-game time, the player character's robotic body, and their memories are the
main resources
used for survival mechanics. The (currently) Survival-Deckbuilding-Roguelike serves
as a collection of almost standalone, individually interesting design and
development challenges, which drive me to grow and refine my skills as a
game-designer, game-developer, storyteller and artist.
The game is currently in its concept phase, where I work on the target
player-experience, vibe, genre and mechanics. Alongside that, I am also working on a
short survival- and or combat-demo, a pixel-art particle-system, and the automatic
alignment of in-game events (e.g. raindrops) with key music elements.